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Cheshire Cat Computing Software support and information 2015-09-10T09:08:35+13:00 http://www.steveshipway.org/forum/feed.php?f=44&t=9388 2015-09-10T09:08:35+13:00 2015-09-10T09:08:35+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17959#p17959 <![CDATA[Re: bugs 1.7.10]]> Statistics: Posted by howlington — Thu Sep 10, 2015 9:08 am


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2015-09-09T10:29:45+13:00 2015-09-09T10:29:45+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17952#p17952 <![CDATA[Re: bugs 1.7.10]]>
So, if I understand, you want the 'copy' to generate

private plan _xxxx
....
end
public plan xxxx
call 0 0 0 0 _xxxx
end

instead of the current? Unfortuntely, this would be awkward, as copy/save is done for an individual plan rather than for a whole blueprint (where a 'blueprint' is a file containing multiple plans, of course). The 'copy' creates a single plan in memory with the appropriate name, and 'save' writes that plan out to a file.

Hopefully, it is not too onerous to add the wrapper where you require it after doing a copy/save... this is how I've been working with the plans that I've created.

Statistics: Posted by stevesh — Wed Sep 09, 2015 10:29 am


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2015-09-09T08:01:37+13:00 2015-09-09T08:01:37+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17951#p17951 <![CDATA[Re: bugs 1.7.10]]> If it would be possible to directly generate the PRIVATE/PUBLIC classes where the PUBLIC class would always
just call the PRIVATE one. The reason is I can easily set the point from where to start the build and rotation in
the CALL command. I do it manualy at the moment for all blueprints since after copying it from world it's not
always clear from where and with what rotation the build starts. Sorry to bug you like this but I really like
your mod and use it a lot. Almost all the walls (my obsession) are built from a blueprint.
walled_village.jpg

Statistics: Posted by howlington — Wed Sep 09, 2015 8:01 am


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2015-09-08T16:56:23+13:00 2015-09-08T16:56:23+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17944#p17944 <![CDATA[Re: bugs 1.7.10]]> Statistics: Posted by stevesh — Tue Sep 08, 2015 4:56 pm


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2015-09-07T11:05:21+13:00 2015-09-07T11:05:21+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17939#p17939 <![CDATA[Re: bugs 1.7.10]]>
The current version of the mod only makes one pass for blocks, and a second pass for mobs (if the copymobs flag is set in the options). I'll look at fixing this for the next version.

Statistics: Posted by stevesh — Mon Sep 07, 2015 11:05 am


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2015-09-06T21:17:44+13:00 2015-09-06T21:17:44+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17937#p17937 <![CDATA[Re: bugs 1.7.10]]> Statistics: Posted by howlington — Sun Sep 06, 2015 9:17 pm


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2015-08-28T16:07:09+13:00 2015-08-28T16:07:09+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17929#p17929 <![CDATA[Re: bugs 1.7.10]]>
The way around this is to define a special 'wrapper' plan that simply calls the real plan at an offset (and possibly rotation) in such a way that the new structure is centered when it should be. An example of this is the cottage blueprint -- the '_cottage' plan is the actual cottage, but the 'cottage' plan makes an offset in such a way that 0,0,0 is right in front of you.

The syntax check on the CALL is being a bit pedantic in only accepting commas between the coordinates. This should be fixed in later versions of the module. THanks for pointing it out...

Statistics: Posted by stevesh — Fri Aug 28, 2015 4:07 pm


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2015-07-29T15:18:07+13:00 2015-07-29T15:18:07+13:00 http://www.steveshipway.org/forum/viewtopic.php?t=9388&p=17923#p17923 <![CDATA[bugs 1.7.10]]>
PLAN : rotation only works if NO preceding comma CALL xyz 5,5,5,1 fails CALL xyz 5,5,5 1 succeeds

Statistics: Posted by blinky000 — Wed Jul 29, 2015 3:18 pm


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