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Cheshire Cat Computing • View topic - Feature Request #23012016

Cheshire Cat Computing

Software support and information
It is currently Sat Jan 29, 2022 4:56 am

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PostPosted: Sun Jan 24, 2016 4:31 am 
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Joined: Sun Sep 06, 2015 9:13 pm
Posts: 42
Hi,

the idea is when you use fill in vanilla MC then ~ signifies relative coordinates (when placed before a coordinate). In your mod it might be otherwise around and that is if I use ~ I would refer to the absolute coordinates. The use case I'm imagining is:

- randomly generate a block at absolute ~0,~0,~0 at the start of blueprint (it's on the edge so I suppose there is nothing to worry about).
- when building for example the 3x3 house then ask in every _stonebrick_mossy what is that block at ~0,~0,~0 ? when cobblestone use cobblestone, when wood use wood etc.

It might contribute to the randomisation.

Thanks for your hard work,
Howlington


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PostPosted: Fri Mar 11, 2016 3:54 pm 
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Joined: Tue Jul 29, 2003 11:42 am
Posts: 3039
Location: Auckland, New Zealand
Sounds like your main use case is to have a randomisation that is only done once per build?

The idea I had previously about how to do this was to have a per-plan option of 'static'. In this case, the random seed for the plan would be saved, and if it was called again then the same seed would be re-used. This would mean that you could (eg) have a plan that plants a random banner; but call this plan multiple times from within a parent plan, and always get the same banner as the randomisation would only be done the first time.

Doing it this way would mean not having to deal with the complexity of rlative vs absolute coordinates, which are mae even more complex when you realise that our frame of reference is also being rotated - so we don't even know which direction is our X-axis any more.

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Steve Shipway
UNIX Systems, ITSS, University of Auckland, NZ
Woe unto them that rise up early in the morning... -- Isaiah 5:11


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