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| A small village house http://www.steveshipway.org/forum/viewtopic.php?f=45&t=9422 |
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| Author: | howlington [ Thu Nov 12, 2015 9:59 am ] |
| Post subject: | A small village house |
File comment: Blueprint for the house. Downloaded 1028 times This blueprint will generate a 3x3 small medieval house. In a village generation scenario you would call the randm blueprint only once and for every "wand schwing" you would get a different house. Interior is generated. There is an example of a 3x3 house also whereas the basic wall is 5 blocks wide thus making this house 15x15 blocks which is quite spacey (no interior). File comment: A small village small_house_003.jpg [ 199.01 KiB | Viewed 11483 times ] File comment: Fireplace small_house_002.jpg [ 183.49 KiB | Viewed 11483 times ] - The house has a variable exterior - wall on ground floor can be one or two windowed - A fireplace might be generated on the back wall (opposite to door) - On the upper level a combination of balconies/windows may appear. - two different entrace types. - Variable interior for - underground (should be rare), blacksmith, enchantement or brewery room or more often a empty room or nothing at all - ground level may hav a variable two seat with a table, decorations - upper level has a bed, two seats and chests/anvils/furnaces/crafting tables in a random fashion - Various types of decoration - from the outside torches may be generated - different types of flowers under the windows - interior decorations like flowerpots, pictures At the moment the houses are from cobblestone. The versions from logs, planks, stone_bricks will be made by me if time permits. Have fun. |
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| Author: | stevesh [ Wed Jan 13, 2016 10:01 am ] |
| Post subject: | Re: A small village house |
Nice use of randomisation! I can see that being unable to use randomisation in the MOB directive and in the metadata makes for some complex setups, though. |
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